Freeciv 2.1.0 has been released after 650 days of development. Freeciv is a free open-source empire-building strategy game inspired by the history of human civilization. The game commences in prehistory and your mission is to lead your tribe from the stone age to the space age. It runs on Linux, Windows, and Mac OSX. Changes since 2.09 include:
- Significantly improved features for modmakers.
- New default tileset: Amplio.
- Hex-2 overhead hexagonal tileset.
- Flags rendered from SVG vector images.
- High-res building and wonder icons plus brand new tech icon set.
- New city tab on main map.
- City outlines.
- Added lua as scripting language. New tutorial scenario.
- Many new nations, flags and nation information and options.
- New /surrender command to yield in multiplayer games.
- Score now shown in player dialog.
- Reputation removed from the game.
- New borders rules. Borders are static, fortresses expand borders and cities expand more borders with city size growth.
- New diplomacy rules. Neutral state replaced with Armistice. You now start in War state, and cannot cross borders with military units except in War or Alliance states.
- SDL client much improved and usable.
- GTK+ 1.2 clients removed.
- Votes need over 50% of votes to pass. Voting is now only during game.
- First player to join becomes game organizer and sets all options.
- Many AI changes. Improved AI diplomacy. Novice AI easier to beat.
- Palace has a production bonus of +75% under Despotism and +50% under Monarchy.
- New animated cursors.
- Support for GGZ Gaming Zone.
- Multiple units may be moved at once as a battlegroup.
- Built-in theme support. GTK+ and SDL clients shipped with unique Freeciv themes.
- As usual, tons of changes under the hood.
Freeciv is one of the better, more refined open-source games on the market. If you need a game with low system requirements or love strategy games, you may consider Freeciv. It also might be a good history teaching tool for children to have fun and learn at the same time.

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