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Nexuiz 2.5 released | Gamecron PC Gaming Blog

Nexuiz 2.5 released

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Nexuiz 2.5 is a FPS based on the Quake 1 engine, but they have really taken it to another level after years of hard work. I can't believe this game is still improving after many others are long gone. The list of changes is long and the number of people that play this game casually and in tourneys is amazing. Here are the new features:

* Completely redone HUD and user adjustable scoreboard
* Totally rewritten Client/Server communication to cut the bandwidth usage in half
* New gamemode "Race". Try to get from start to end of a level as fast as possible. Available as free-for-all and team variant. Further allows to play with or without a qualification period.
* Added several new weapons (on-hand Grappling Hook, Port-O-Launch, T.A.G. Seeker, Heavy Laser Assault Cannon, Rifle)
* Map editor NetRadiant included
* Improved all effects for eye candy and tweakability
* All maps recompiled with external lightmaps which allow for much crisper shadows
* Added maps desertfactory (DM, TDM, MinstaGib), racetrack (Race) and made aggressor support Key Hunt
* New player sounds, announcer sounds/voices, textures, crosshairs, weapon models, effects and menu skins
* Added support for video capture to OggTheora
* Integrated the Havoc mod into the menu! Havoc servers use quite different physics and weapons, give it a try!
* Fixed a crash with ATI drivers on shutdown or vid_restart
* Fixed several problems with lagging gameplay/crashes/wrong display of effects
* Improved bots (teamworking, bunnyhopping, swimming, better way finding, support for ladders, less CPU usage, faster map loading)
* Better visual display of carried items (Strength, Shield, flags and keys)
* Better parental guidance support with cl_gentle and cl_nogibs
* Lots of tourney-related features (timeout/in, spectator-slots, allready, warmup mode, lockteams, unlockteams, movetoteam_red/blue/..., nospectators, records, cointoss)
* Added some effects customization options like cl_casings, cl_weaponpriority
* Many more map entities allowing for more dynamic maps
* Restructured and improved menu: demos menu and multiple campaigns are back, also added an advanced menu containing ALL settings of the game

They are also looking for help for the next release, so if you are needing to add some game design or coding experience to your resume, contact them.

http://alientrap.org/forum/viewtopic.php?t=4448